The way you did this in this game means people are gonna be messing up all over the place because Mario's FLUDD mode keeps changing. For instance, don't switch the hover nozzle back to the spray nozzle after a certain amount of time, just have it lose power for a few seconds. I also think you should make things a bit less complicated on the control side/mechanics side in general. Perhaps it'd be great if you could add an option to remap the controls? Because they don't work at all on a keyboard. That said, the control scheme is not very good if you don't have a proper controller. However, changing from the default graphics card to a 'high performance' one seemingly fixed the issue. I'm using Windows 8.1 and had the same issues. Now its fixed though.ĮDIT 2: Revamped the description, it was kinda uniteresting :) (there are a lot of jumping combinations, I cant explain all of them)ĮDIT: I was stupid and accidentally left a test level as the last level. Please note any bugs, and feedback of all kinds are welcome. There is no story yet, Im not very good with storys. But you have to find it at the main hub after getting all 10 shines. I should mention that 100% the game gives you a pleasant suprise, it starts with "huge", and ends with "watermelon". Yoshi isn't very polished, its the first time in my programming history to make a ridable character. Most moves from the original game are still here, with the addition to do that tripple jump combo. I tried my best at demaking Super Mario Sunshine in 2D, and personally im quite happy with it.
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